Friday, July 31, 2015

Armada

by Ernest Cline
355 pgs

As Zack Lightman sits in class, staring out the window, waiting for another tedious day of school to end, he sees it--a flying saucer! As he stares out at it incredulously, too stunned to even move or speak, he realizes that he's seen this flying saucer before. He recognizes every detail of the ship, from its distinctive grooves and front-end fangs, to its plasma cannons and insignia. It's a Glaive, and he's seen and destroyed thousands of these alien spaceships nightly for years, ever since his favorite computer game Armada came out.

Zack and other gamers like him from around the world are about to be recruited into the Earth Defense Alliance. Decades ago the government found indisputable evidence that we were not the only intelligent life form in our solar system. It also had reasons to believe that our continued existence would soon be threatened. So for years they have been controlling much of popular culture; ensuring that movies, TV shows, books, and video games were created that would train up future generations with the necessary skills to one day fight off an alien invasion.

They were secretly behind Star Wars, Star Trek, The Last Starfighter, Enders Game, 2001: A Space Odyssey, Battlestar Galactica, just to name a few. They were behind the gaming systems and games such as Space Invaders and ultimately Armada, which simulated the exact controls, enemies, and fighting tactics that Zack and his fellow recruits will now need to use in order to save the earth.

Armada is Ernest Cline's second book. His first, Ready Player One was fantastic, and just like this one, steeped in pop culture references. This time around Cline offers up a fun and action-packed story that even the most casual fan of science fiction stories should enjoy.

★ ★ ★ ★ ☆

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